AI Insights · Timothy · April 2022
Top 5 Soccer Games Performance in Romania Q1 2022
An analysis of the top 5 soccer games in Romania for Q1 2022, highlighting trends in downloads, revenue, and active users.
In Q1 2022, the top 5 soccer games in Romania showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides insights into the trends for these popular titles.
Head Ball 2 - Soccer Game by MASOMO LIMITED saw a fluctuating trend in weekly revenue, peaking at around $1.9K in late December before gradually declining to approximately $957 by the end of March. Weekly downloads experienced significant growth mid-quarter, reaching a high of about 13.6K in early March. Active users also increased, starting from 46.3K at the beginning of the quarter and rising to 56.4K by the end.
EA SPORTS FC™ Mobile Soccer from Electronic Arts exhibited substantial weekly revenue fluctuations, peaking at $25.2K in early February before dropping to $8.6K by the end of March. Downloads peaked at 12.1K in mid-January and then stabilized around 7.9K towards the end of the quarter. Active users showed a significant spike to 671.3K in mid-January, eventually stabilizing at around 352.3K by late March.
Soccer Superstar by Real Free Soccer had modest revenue, with weekly figures hovering around $87 in early February before dropping to $17 by the end of March. Downloads saw a peak of 12.1K at the start of the quarter, later stabilizing around 7.4K. The number of active users also showed an initial decline from 75.2K to 49.7K but recovered to approximately 60.5K by the end of March.
Football Strike by Miniclip.com experienced a steady weekly revenue, peaking at $1.2K in mid-January before declining to $489 by late March. Downloads were relatively stable, peaking at 6.1K at the beginning of January and ending the quarter at around 4.8K. Active users started at 82.8K and remained fairly consistent, ending at 74.5K.
Lastly, Rocket League Sideswipe by Psyonix LLC had no revenue data available. Downloads showed a declining trend from 15K in late December to just over 2K by the end of March. Active users also declined from 96.2K at the beginning of the quarter to 53.2K by the end.
These insights from Sensor Tower illustrate the dynamic nature of the mobile gaming market in Romania. For more detailed information and further insights, visit Sensor Tower's platform.